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  • </template>
    
    <script>
    import {mapState} from 'vuex'
    
    import _ from 'lodash'
    
    import url from '@/utils/url'
    import {Howl} from 'howler'
    
    
    // import logger from '@/logging'
    
    export default {
      props: {
        track: {type: Object},
    
        isCurrent: {type: Boolean, default: false},
        startTime: {type: Number, default: 0},
        autoplay: {type: Boolean, default: false}
    
          sourceErrors: 0,
    
          sound: null,
          isUpdatingTime: false,
          progressInterval: null
    
      mounted () {
        let self = this
        this.sound = new Howl({
          src: this.srcs.map((s) => { return s.url }),
    
          format: this.srcs.map((s) => { return s.type }),
    
          autoplay: false,
          loop: false,
          html5: true,
          preload: true,
          volume: this.volume,
          onend: function () {
            self.ended()
          },
          onunlock: function () {
            if (this.$store.state.player.playing) {
              self.sound.play()
            }
          },
          onload: function () {
    
            self.$store.commit('player/isLoadingAudio', false)
    
            self.$store.commit('player/resetErrorCount')
            self.$store.commit('player/duration', self.sound.duration())
    
            let node = self.sound._sounds[0]._node;
            node.addEventListener('progress', () => {
              self.updateBuffer(node)
            })
    
          self.$store.commit('player/isLoadingAudio', true)
    
          this.sound.play()
          this.$store.commit('player/playing', true)
          this.observeProgress(true)
        }
      },
      destroyed () {
        this.observeProgress(false)
        this.sound.unload()
      },
    
      computed: {
        ...mapState({
          playing: state => state.player.playing,
          currentTime: state => state.player.currentTime,
          duration: state => state.player.duration,
          volume: state => state.player.volume,
          looping: state => state.player.looping
        }),
    
        srcs: function () {
    
          // let file = this.track.files[0]
          // if (!file) {
          //   this.$store.dispatch('player/trackErrored')
          //   return []
          // }
    
          let sources = [
    
            {type: 'mp3', url: this.$store.getters['instance/absoluteUrl'](this.track.listen_url)}
    
          if (this.$store.state.auth.authenticated) {
    
            // we need to send the token directly in url
            // so authentication can be checked by the backend
            // because for audio files we cannot use the regular Authentication
            // header
    
            sources.forEach(e => {
              e.url = url.updateQueryString(e.url, 'jwt', this.$store.state.auth.token)
            })
    
          return sources
    
        },
        updateProgressThrottled () {
          return _.throttle(this.updateProgress, 250)
    
        updateBuffer (node) {
          // from https://github.com/goldfire/howler.js/issues/752#issuecomment-372083163
          let range = 0;
          let bf = node.buffered;
          let time = node.currentTime;
          try {
            while(!(bf.start(range) <= time && time <= bf.end(range))) {
              range += 1;
            }
          } catch (IndexSizeError) {
            return
          }
          let loadPercentage
          let start =  bf.start(range)
          let end =  bf.end(range)
          if (range === 0) {
            // easy case, no user-seek
            let loadStartPercentage = start / node.duration;
            let loadEndPercentage = end / node.duration;
            loadPercentage = loadEndPercentage - loadStartPercentage;
          } else {
            let loaded = end - start
            let remainingToLoad = node.duration - start
            // user seeked a specific position in the audio, our progress must be
            // computed based on the remaining portion of the track
            loadPercentage = loaded / remainingToLoad;
          }
          this.$store.commit('player/bufferProgress', loadPercentage * 100)
        },
    
          this.isUpdatingTime = true
    
          if (this.sound && this.sound.state() === 'loaded') {
            this.$store.dispatch('player/updateProgress', this.sound.seek())
    
            this.updateBuffer(this.sound._sounds[0]._node)
    
        observeProgress: function (enable) {
          let self = this
          if (enable) {
            if (self.progressInterval) {
              clearInterval(self.progressInterval)
            }
            self.progressInterval = setInterval(() => {
              self.updateProgress()
            }, 1000)
    
          }
        },
        setCurrentTime (t) {
          if (t < 0 | t > this.duration) {
            return
          }
    
            return
          }
          if (t === 0) {
            this.updateProgressThrottled.cancel()
          }
    
          this.sound.seek(t)
        },
        ended: function () {
          let onlyTrack = this.$store.state.queue.tracks.length === 1
          if (this.looping === 1 || (onlyTrack && this.looping === 2)) {
            this.sound.seek(0)
            this.sound.play()
          } else {
            this.$store.dispatch('player/trackEnded', this.track)
          }
    
        }
      },
      watch: {
        playing: function (newValue) {
          if (newValue === true) {
    
        volume: function (newValue) {
    
        },
        currentTime (newValue) {
          if (!this.isUpdatingTime) {
            this.setCurrentTime(newValue)
          }
          this.isUpdatingTime = false
    
        }
      }
    }
    </script>
    
    <!-- Add "scoped" attribute to limit CSS to this component only -->
    <style scoped>
    </style>