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  •   <section role="complementary" v-if="currentTrack" class="player-wrapper ui bottom-player component-player" aria-labelledby="player-label">
        <h1 id="player-label" class="visually-hidden">
          <translate translate-context="*/*/*">Audio player and controls</translate>
        </h1>
    
        <div class="ui inverted segment fixed-controls" @click.prevent.stop="toggleMobilePlayer">
          <div
    
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            :class="['ui', 'top attached', 'small', 'inverted', {'indicating': isLoadingAudio}, 'progress']">
    
            <div class="buffer bar" :data-percent="bufferProgress" :style="{ 'width': bufferProgress + '%' }"></div>
            <div class="position bar" :data-percent="progress" :style="{ 'width': progress + '%' }"></div>
          </div>
          <div class="controls-row">
    
            <div class="controls track-controls queue-not-focused desktop-and-up">
    
              <div class="ui tiny image" @click.stop.prevent="$router.push({name: 'library.tracks.detail', params: {id: currentTrack.id }})">
    
                <img alt="" ref="cover" v-if="currentTrack.cover && currentTrack.cover.urls.original" :src="$store.getters['instance/absoluteUrl'](currentTrack.cover.urls.medium_square_crop)">
    
                <img alt="" ref="cover" v-else-if="currentTrack.album && currentTrack.album.cover && currentTrack.album.cover.urls && currentTrack.album.cover.urls.original" :src="$store.getters['instance/absoluteUrl'](currentTrack.album.cover.urls.medium_square_crop)">
    
                <img alt="" v-else src="../../assets/audio/default-cover.png">
    
              <div @click.stop.prevent="" class="middle aligned content ellipsis">
                <strong>
    
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                  <router-link @click.stop.prevent="" class="small header discrete link track" :to="{name: 'library.tracks.detail', params: {id: currentTrack.id }}">
    
                    {{ currentTrack.title }}
                  </router-link>
                </strong>
    
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                  <router-link @click.stop.prevent="" class="discrete link" :to="{name: 'library.artists.detail', params: {id: currentTrack.artist.id }}">
                    {{ currentTrack.artist.name }}</router-link><template v-if="currentTrack.album"> /<router-link @click.stop.prevent="" class="discrete link" :to="{name: 'library.albums.detail', params: {id: currentTrack.album.id }}">
    
                  </router-link></template>
    
            <div class="controls track-controls queue-not-focused tablet-and-below">
              <div class="ui tiny image">
    
                <img alt="" ref="cover" v-if="currentTrack.cover && currentTrack.cover.urls.original" :src="$store.getters['instance/absoluteUrl'](currentTrack.cover.urls.medium_square_crop)">
                <img alt="" ref="cover" v-else-if="currentTrack.album && currentTrack.album.cover && currentTrack.album.cover.urls.original" :src="$store.getters['instance/absoluteUrl'](currentTrack.album.cover.urls.medium_square_crop)">
                <img alt="" v-else src="../../assets/audio/default-cover.png">
    
              <div class="middle aligned content ellipsis">
                <strong>
                  {{ currentTrack.title }}
                </strong>
                <div class="meta">
    
                  {{ currentTrack.artist.name }}<template v-if="currentTrack.album"> / {{ currentTrack.album.title }}</template>
    
            <div class="controls desktop-and-up fluid align-right" v-if="$store.state.auth.authenticated">
              <track-favorite-icon
                class="control white"
                :track="currentTrack"></track-favorite-icon>
              <track-playlist-icon
                class="control white"
                :track="currentTrack"></track-playlist-icon>
              <button
                @click="$store.dispatch('moderation/hide', {type: 'artist', target: currentTrack.artist})"
                :class="['ui', 'really', 'basic', 'circular', 'icon', 'button', 'control']"
                :aria-label="labels.addArtistContentFilter"
                :title="labels.addArtistContentFilter">
                <i :class="['eye slash outline', 'basic', 'icon']"></i>
              </button>
    
            <div class="player-controls controls queue-not-focused">
    
                :title="labels.previous"
                :aria-label="labels.previous"
    
                class="circular button control tablet-and-up"
    
                @click.prevent.stop="$store.dispatch('queue/previous')"
                :disabled="!hasPrevious">
                  <i :class="['ui', 'large', {'disabled': !hasPrevious}, 'backward step', 'icon']" ></i>
    
                v-if="!playing"
                :title="labels.play"
                :aria-label="labels.play"
                @click.prevent.stop="togglePlay"
    
                  <i :class="['ui', 'big', 'play', {'disabled': !currentTrack}, 'icon']"></i>
    
                :title="labels.pause"
                :aria-label="labels.pause"
                @click.prevent.stop="togglePlay"
    
                  <i :class="['ui', 'big', 'pause', {'disabled': !currentTrack}, 'icon']"></i>
    
                :title="labels.next"
                :aria-label="labels.next"
    
                @click.prevent.stop="$store.dispatch('queue/next')"
                :disabled="!hasNext">
                  <i :class="['ui', 'large', {'disabled': !hasNext}, 'forward step', 'icon']" ></i>
    
    
            <div class="controls progress-controls queue-not-focused tablet-and-up small align-left">
              <div class="timer">
                <template v-if="!isLoadingAudio">
    
                  <span class="start" @click.stop.prevent="setCurrentTime(0)">{{currentTimeFormatted}}</span>
    
                  | <span class="total">{{durationFormatted}}</span>
                </template>
                <template v-else>
                  00:00 | 00:00
                </template>
              </div>
            </div>
            <div class="controls queue-controls when-queue-focused align-right">
              <div class="group">
                <volume-control class="expandable" />
    
                  v-if="looping === 0"
                  :title="labels.loopingDisabled"
                  :aria-label="labels.loopingDisabled"
                  @click.prevent.stop="$store.commit('player/looping', 1)"
                  :disabled="!currentTrack">
                  <i :class="['ui', {'disabled': !currentTrack}, 'step', 'repeat', 'icon']"></i>
    
                </button>
                <button
                  class="looping circular control button"
    
                  @click.prevent.stop="$store.commit('player/looping', 2)"
                  :title="labels.loopingSingle"
                  :aria-label="labels.loopingSingle"
                  v-if="looping === 1"
                  :disabled="!currentTrack">
                  <i
                    class="repeat icon">
    
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                    <span class="ui circular tiny vibrant label">1</span>
    
                </button>
                <button
                  class="looping circular control button"
    
                  :title="labels.loopingWhole"
                  :aria-label="labels.loopingWhole"
                  v-if="looping === 2"
                  :disabled="!currentTrack"
                  @click.prevent.stop="$store.commit('player/looping', 0)">
                  <i
                    class="repeat icon">
    
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                    <span class="ui circular tiny vibrant label">&infin;</span>
    
                </button>
                <button
                  class="circular control button"
    
                  :disabled="queue.tracks.length === 0"
                  :title="labels.shuffle"
                  :aria-label="labels.shuffle"
                  @click.prevent.stop="shuffle()">
                  <div v-if="isShuffling" class="ui inline shuffling inverted tiny active loader"></div>
                  <i v-else :class="['ui', 'random', {'disabled': queue.tracks.length === 0}, 'icon']" ></i>
    
              </div>
              <div class="group">
                <div class="fake-dropdown">
    
                  <button class="position circular control button desktop-and-up" @click.stop="toggleMobilePlayer" aria-expanded="true">
    
                    <i class="stream icon"></i>
                    <translate translate-context="Sidebar/Queue/Text" :translate-params="{index: queue.currentIndex + 1, length: queue.tracks.length}">
                      %{ index } of %{ length }
                    </translate>
    
                  </button>
                  <button class="position circular control button tablet-and-below" @click.stop="switchTab">
    
                    <i class="stream icon"></i>
                    <translate translate-context="Sidebar/Queue/Text" :translate-params="{index: queue.currentIndex + 1, length: queue.tracks.length}">
                      %{ index } of %{ length }
                    </translate>
    
                  <button
                    class="circular control button close-control desktop-and-up"
    
                    v-if="$store.state.ui.queueFocused"
                    @click.stop="toggleMobilePlayer">
                    <i class="large down angle icon"></i>
    
                  </button>
                  <button
                    class="circular control button desktop-and-up"
    
                    v-else
                    @click.stop="toggleMobilePlayer">
                    <i class="large up angle icon"></i>
    
                  </button>
                  <button
                    class="circular control button close-control tablet-and-below"
    
                    v-if="$store.state.ui.queueFocused === 'player'"
                    @click.stop="switchTab">
                    <i class="large up angle icon"></i>
    
                  </button>
                  <button
                    class="circular control button tablet-and-below"
    
                    v-if="$store.state.ui.queueFocused === 'queue'"
                    @click.stop="switchTab">
                    <i class="large down angle icon"></i>
    
                <button
                  class="circular control button close-control tablet-and-below"
    
                  @click.stop="$store.commit('ui/queueFocused', null)">
                  <i class="x icon"></i>
    
          @keydown.p.prevent.exact="togglePlay"
    
          @keydown.esc.prevent.exact="$store.commit('ui/queueFocused', null)"
    
          @keydown.ctrl.shift.left.prevent.exact="previous"
          @keydown.ctrl.shift.right.prevent.exact="next"
          @keydown.shift.down.prevent.exact="$store.commit('player/incrementVolume', -0.1)"
          @keydown.shift.up.prevent.exact="$store.commit('player/incrementVolume', 0.1)"
          @keydown.right.prevent.exact="seek (5)"
          @keydown.left.prevent.exact="seek (-5)"
          @keydown.shift.right.prevent.exact="seek (30)"
          @keydown.shift.left.prevent.exact="seek (-30)"
          @keydown.m.prevent.exact="toggleMute"
          @keydown.l.exact="$store.commit('player/toggleLooping')"
          @keydown.s.exact="shuffle"
          @keydown.f.exact="$store.dispatch('favorites/toggle', currentTrack.id)"
          @keydown.q.exact="clean"
          @keydown.e.exact="toggleMobilePlayer"
          />
    
    import { mapState, mapGetters, mapActions } from "vuex"
    import GlobalEvents from "@/components/utils/global-events"
    import { Howl } from "howler"
    
    import _ from '@/lodash'
    import url from '@/utils/url'
    import axios from 'axios'
    
        VolumeControl:  () => import(/* webpackChunkName: "audio" */ "./VolumeControl"),
        TrackFavoriteIcon:  () => import(/* webpackChunkName: "auth-audio" */ "@/components/favorites/TrackFavoriteIcon"),
        TrackPlaylistIcon:  () => import(/* webpackChunkName: "auth-audio" */ "@/components/playlists/TrackPlaylistIcon"),
    
          isShuffling: false,
    
          sliderVolume: this.volume,
    
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          showVolume: false,
    
          currentSound: null,
          dummyAudio: null,
          isUpdatingTime: false,
          sourceErrors: 0,
          progressInterval: null,
          maxPreloaded: 3,
          preloadDelay: 15,
    
          listenDelay: 15,
          listeningRecorded: null,
    
          soundsCache: [],
    
          playTimeout: null,
          nextTrackPreloaded: false
    
        this.$store.dispatch('player/updateProgress', 0)
        this.$store.commit('player/playing', false)
        this.$store.commit("player/isLoadingAudio", false)
    
        Howler.unload()  // clear existing cache, if any
    
        this.nextTrackPreloaded = false
    
        // we trigger the watcher explicitely it does not work otherwise
    
        this.sliderVolume = this.volume
    
        // this is needed to unlock audio playing under some browsers,
        // cf https://github.com/goldfire/howler.js#mobilechrome-playback
        // but we never actually load those audio files
        this.dummyAudio = new Howl({
          preload: false,
          autoplay: false,
    
        if (this.currentTrack) {
          this.getSound(this.currentTrack)
    
        // Add controls for notification drawer
        if ('mediaSession' in navigator) {
          navigator.mediaSession.setActionHandler('play', this.togglePlay);
          navigator.mediaSession.setActionHandler('pause', this.togglePlay);
          navigator.mediaSession.setActionHandler('seekforward', this.seekForward);
          navigator.mediaSession.setActionHandler('seekbackward', this.seekBackward);
          navigator.mediaSession.setActionHandler('nexttrack', this.next);
          navigator.mediaSession.setActionHandler('previoustrack', this.previous);
        }
    
        this.observeProgress(false)
    
          togglePlay: "player/togglePlay",
          mute: "player/mute",
          unmute: "player/unmute",
          clean: "queue/clean",
    
          toggleMute: "player/toggleMute",
    
        async getTrackData (trackData) {
          let data = null
          if (!trackData.uploads.length || trackData.uploads.length === 0) {
            // we don't have upload informations for this track, we need to fetch it
            await axios.get(`tracks/${trackData.id}/`).then((response) => {
              data = response.data
            }, error => {
              data = null
            })
          } else {
            return trackData
          }
          if (data === null) {
            return
          }
          return data
        },
    
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          let disabled = this.queue.tracks.length === 0
          if (this.isShuffling || disabled) {
    
            return
          }
          let self = this
    
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          let msg = this.$pgettext('Content/Queue/Message', "Queue shuffled!")
    
          this.isShuffling = true
          setTimeout(() => {
    
            self.$store.dispatch("queue/shuffle", () => {
    
              self.isShuffling = false
    
              self.$store.commit("ui/addMessage", {
    
                date: new Date()
              })
            })
          }, 100)
        },
    
          let self = this
    
          this.$store.dispatch("queue/next").then(() => {
            self.$emit("next")
    
          let self = this
    
          this.$store.dispatch("queue/previous").then(() => {
            self.$emit("previous")
    
        handleError({ sound, error }) {
          this.$store.commit("player/isLoadingAudio", false)
          this.$store.dispatch("player/trackErrored")
    
        },
        getSound (trackData) {
          let cached = this.getSoundFromCache(trackData)
          if (cached) {
            return cached.sound
          }
          let srcs = this.getSrcs(trackData)
          let self = this
          let sound = new Howl({
            src: srcs.map((s) => { return s.url }),
            format: srcs.map((s) => { return s.type }),
            autoplay: false,
            loop: false,
            html5: true,
            preload: true,
            volume: this.volume,
            onend: function () {
              self.ended()
            },
            onunlock: function () {
    
              if (self.$store.state.player.playing && self.sound) {
    
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                self.soundId = self.sound.play(self.soundId)
    
              }
            },
            onload: function () {
              let sound = this
              let node = this._sounds[0]._node;
              node.addEventListener('progress', () => {
                if (sound != self.currentSound) {
                  return
                }
                self.updateBuffer(node)
              })
            },
            onplay: function () {
              self.$store.commit('player/isLoadingAudio', false)
              self.$store.commit('player/resetErrorCount')
              self.$store.commit('player/errored', false)
              self.$store.commit('player/duration', this.duration())
    
            },
            onloaderror: function (sound, error) {
    
              self.removeFromCache(this)
    
              if (this != self.currentSound) {
                return
              }
              console.log('Error while playing:', sound, error)
              self.handleError({sound, error})
            },
          })
          this.addSoundToCache(sound, trackData)
          return sound
        },
        getSrcs: function (trackData) {
    
          let a = document.createElement('audio')
          let allowed = ['probably', 'maybe']
          let sources = trackData.uploads.filter(u => {
            let canPlay = a.canPlayType(u.mimetype)
            return allowed.indexOf(canPlay) > -1
          }).map(u => {
    
            return {
              type: u.extension,
              url: this.$store.getters['instance/absoluteUrl'](u.listen_url),
            }
          })
    
          // We always add a transcoded MP3 src at the end
          // because transcoding is expensive, but we want browsers that do
          // not support other codecs to be able to play it :)
          sources.push({
            type: 'mp3',
            url: url.updateQueryString(
              this.$store.getters['instance/absoluteUrl'](trackData.listen_url),
              'to',
              'mp3'
            )
          })
          if (this.$store.state.auth.authenticated) {
            // we need to send the token directly in url
            // so authentication can be checked by the backend
            // because for audio files we cannot use the regular Authentication
            // header
    
            let param = "jwt"
            let value = this.$store.state.auth.token
            if (this.$store.state.auth.scopedTokens && this.$store.state.auth.scopedTokens.listen) {
              // used scoped tokens instead of JWT to reduce the attack surface if the token
              // is leaked
              param = "token"
              value = this.$store.state.auth.scopedTokens.listen
            }
    
            sources.forEach(e => {
    
              e.url = url.updateQueryString(e.url, param, value)
    
            })
          }
          return sources
        },
    
        updateBuffer (node) {
          // from https://github.com/goldfire/howler.js/issues/752#issuecomment-372083163
          let range = 0;
          let bf = node.buffered;
          let time = node.currentTime;
          try {
            while(!(bf.start(range) <= time && time <= bf.end(range))) {
              range += 1;
            }
          } catch (IndexSizeError) {
            return
          }
          let loadPercentage
          let start =  bf.start(range)
          let end =  bf.end(range)
          if (range === 0) {
            // easy case, no user-seek
            let loadStartPercentage = start / node.duration;
            let loadEndPercentage = end / node.duration;
            loadPercentage = loadEndPercentage - loadStartPercentage;
          } else {
            let loaded = end - start
            let remainingToLoad = node.duration - start
            // user seeked a specific position in the audio, our progress must be
            // computed based on the remaining portion of the track
            loadPercentage = loaded / remainingToLoad;
          }
          if (loadPercentage * 100 === this.bufferProgress) {
            return
          }
          this.$store.commit('player/bufferProgress', loadPercentage * 100)
        },
        updateProgress: function () {
          this.isUpdatingTime = true
          if (this.currentSound && this.currentSound.state() === 'loaded') {
            let t = this.currentSound.seek()
            let d = this.currentSound.duration()
            this.$store.dispatch('player/updateProgress', t)
            this.updateBuffer(this.currentSound._sounds[0]._node)
            let toPreload = this.$store.state.queue.tracks[this.currentIndex + 1]
    
            if (!this.nextTrackPreloaded && toPreload && !this.getSoundFromCache(toPreload) && (t > this.preloadDelay || d - t < 30)) {
    
              this.getSound(toPreload)
    
              let onlyTrack = this.$store.state.queue.tracks.length === 1
              if (this.listeningRecorded != this.currentTrack) {
                this.listeningRecorded = this.currentTrack
                this.$store.dispatch('player/trackListened', this.currentTrack)
              }
            }
    
        seek (step) {
          if (step > 0) {
            // seek right
            if (this.currentTime + step < this.duration) {
            this.$store.dispatch('player/updateProgress', (this.currentTime + step))
            } else {
            this.next() // parenthesis where missing here
            }
          }
          else {
            // seek left
            let position = Math.max(this.currentTime + step, 0)
            this.$store.dispatch('player/updateProgress', position)
          }
        },
    
        seekForward () {
          this.seek (5)
        },
        seekBackward () {
          this.seek (-5)
        },
    
        observeProgress: function (enable) {
          let self = this
          if (enable) {
            if (self.progressInterval) {
              clearInterval(self.progressInterval)
            }
            self.progressInterval = setInterval(() => {
              self.updateProgress()
            }, 1000)
          } else {
            clearInterval(self.progressInterval)
          }
        },
        setCurrentTime (t) {
          if (t < 0 | t > this.duration) {
            return
          }
          if (!this.currentSound || !this.currentSound._sounds[0]) {
            return
          }
          if (t === this.currentSound.seek()) {
            return
          }
          if (t === 0) {
            this.updateProgressThrottled.cancel()
          }
          this.currentSound.seek(t)
    
          // If player is paused update progress immediately to ensure updated UI
          if (!this.$store.state.player.playing) {
            this.updateProgress()
          }
    
        },
        ended: function () {
          let onlyTrack = this.$store.state.queue.tracks.length === 1
          if (this.looping === 1 || (onlyTrack && this.looping === 2)) {
            this.currentSound.seek(0)
    
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            this.$store.dispatch('player/updateProgress', 0)
            this.soundId = this.currentSound.play(this.soundId)
    
          } else {
            this.$store.dispatch('player/trackEnded', this.currentTrack)
          }
        },
        getSoundFromCache (trackData) {
          return this.soundsCache.filter((d) => {
            if (d.track.id !== trackData.id) {
              return false
            }
    
            return true
          })[0]
        },
        addSoundToCache (sound, trackData) {
          let data = {
            date: new Date(),
            track: trackData,
            sound: sound
          }
          this.soundsCache.push(data)
          this.checkCache()
        },
        checkCache () {
          let self = this
          let toKeep = []
          _.reverse(this.soundsCache).forEach((e) => {
            if (toKeep.length < self.maxPreloaded) {
              toKeep.push(e)
            } else {
              let src = e.sound._src
              e.sound.unload()
            }
          })
          this.soundsCache = _.reverse(toKeep)
        },
    
        removeFromCache (sound) {
          let toKeep = []
          this.soundsCache.forEach((e) => {
            if (e.sound === sound) {
              e.sound.unload()
            } else {
              toKeep.push(e)
            }
          })
          this.soundsCache = toKeep
        },
    
        async loadSound (newValue, oldValue) {
          let trackData = newValue
          let oldSound = this.currentSound
          if (oldSound && trackData !== oldValue) {
    
            oldSound.stop(this.soundId)
            this.soundId = null
    
          }
          if (!trackData) {
            return
          }
          if (!this.isShuffling && trackData != oldValue) {
            trackData = await this.getTrackData(trackData)
            if (trackData === null) {
              this.handleError({})
            }
            this.currentSound = this.getSound(trackData)
            this.$store.commit('player/isLoadingAudio', true)
    
            this.soundId = this.currentSound.play()
            this.$store.commit('player/errored', false)
            this.$store.commit('player/playing', true)
            this.$store.dispatch('player/updateProgress', 0)
            this.observeProgress(true)
    
        },
        toggleMobilePlayer () {
          if (['queue', 'player'].indexOf(this.$store.state.ui.queueFocused) > -1) {
            this.$store.commit('ui/queueFocused', null)
          } else {
            this.$store.commit('ui/queueFocused', 'player')
          }
        },
        switchTab () {
          if (this.$store.state.ui.queueFocused === 'player') {
            this.$store.commit('ui/queueFocused', 'queue')
          } else {
            this.$store.commit('ui/queueFocused', 'player')
    
          }
        },
    
        updateMetadata () {
          // If the session is playing as a PWA, populate the notification
          // with details from the track
          if (this.currentTrack && 'mediaSession' in navigator) {
            let metadata = {
              title: this.currentTrack.title,
              artist: this.currentTrack.artist.name,
            }
            if (this.currentTrack.album && this.currentTrack.album.cover) {
              metadata.album = this.currentTrack.album.title
              metadata.artwork = [
                { src: this.currentTrack.album.cover.urls.original, sizes: '96x96',   type: 'image/png' },
                { src: this.currentTrack.album.cover.urls.original, sizes: '128x128', type: 'image/png' },
                { src: this.currentTrack.album.cover.urls.original, sizes: '192x192', type: 'image/png' },
                { src: this.currentTrack.album.cover.urls.original, sizes: '256x256', type: 'image/png' },
                { src: this.currentTrack.album.cover.urls.original, sizes: '384x384', type: 'image/png' },
                { src: this.currentTrack.album.cover.urls.original, sizes: '512x512', type: 'image/png' },
              ]
            }
            navigator.mediaSession.metadata = new MediaMetadata(metadata)
          }
        }
    
        ...mapState({
          currentIndex: state => state.queue.currentIndex,
          playing: state => state.player.playing,
    
          isLoadingAudio: state => state.player.isLoadingAudio,
    
          volume: state => state.player.volume,
          looping: state => state.player.looping,
          duration: state => state.player.duration,
    
          bufferProgress: state => state.player.bufferProgress,
    
          currentTime: state => state.player.currentTime,
    
          queue: state => state.queue
        }),
        ...mapGetters({
    
          currentTrack: "queue/currentTrack",
          hasNext: "queue/hasNext",
    
          hasPrevious: "queue/hasPrevious",
    
          emptyQueue: "queue/isEmpty",
          durationFormatted: "player/durationFormatted",
          currentTimeFormatted: "player/currentTimeFormatted",
          progress: "player/progress"
    
        updateProgressThrottled () {
    
          return _.throttle(this.updateProgress, 50)
    
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          let audioPlayer = this.$pgettext('Sidebar/Player/Hidden text', "Media player")
    
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          let previous = this.$pgettext('Sidebar/Player/Icon.Tooltip', "Previous track")
    
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          let play = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', "Play track")
          let pause = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', "Pause track")
          let next = this.$pgettext('Sidebar/Player/Icon.Tooltip', "Next track")
          let unmute = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', "Unmute")
          let mute = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', "Mute")
    
          let expandQueue = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', "Expand queue")
    
          let loopingDisabled = this.$pgettext('Sidebar/Player/Icon.Tooltip',
    
            "Looping disabled. Click to switch to single-track looping."
          )
    
          let loopingSingle = this.$pgettext('Sidebar/Player/Icon.Tooltip',
    
            "Looping on a single track. Click to switch to whole queue looping."
          )
    
          let loopingWhole = this.$pgettext('Sidebar/Player/Icon.Tooltip',
    
            "Looping on whole queue. Click to disable looping."
          )
    
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          let shuffle = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', "Shuffle your queue")
          let clear = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', "Clear your queue")
    
          let addArtistContentFilter = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', 'Hide content from this artist…')
    
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          return {
    
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            previous,
    
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            play,
            pause,
            next,
            unmute,
            mute,
            loopingDisabled,
            loopingSingle,
            loopingWhole,
            shuffle,
    
            addArtistContentFilter,
    
        currentTrack: {
          async handler (newValue, oldValue) {
    
            if (newValue === oldValue) {
              return
            }
    
            this.nextTrackPreloaded = false
    
            clearTimeout(this.playTimeout)
            let self = this
            if (this.currentSound) {
              this.currentSound.pause()
    
            this.$store.commit("player/isLoadingAudio", true)
            this.playTimeout = setTimeout(async () => {
              await self.loadSound(newValue, oldValue)
            }, 500);
    
          },
          immediate: false
    
          if (this.currentSound) {
            this.currentSound.volume(newValue)
          }
    
        sliderVolume(newValue) {
          this.$store.commit("player/volume", newValue)
    
        },
        playing: async function (newValue) {
          if (this.currentSound) {
            if (newValue === true) {
    
              this.soundId = this.currentSound.play(this.soundId)
    
              this.currentSound.pause(this.soundId)
    
            }
          } else {
            await this.loadSound(this.currentTrack, null)
          }
    
          this.observeProgress(newValue)
        },
        currentTime (newValue) {
          if (!this.isUpdatingTime) {
            this.setCurrentTime(newValue)
          }
          this.isUpdatingTime = false
    
        },
        emptyQueue (newValue) {
          if (newValue) {
            Howler.unload()
          }