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  •   <section class="ui inverted segment player-wrapper" :aria-label="labels.audioPlayer" :style="style">
    
        <div class="player">
          <div v-if="currentTrack" class="track-area ui unstackable items">
            <div class="ui inverted item">
              <div class="ui tiny image">
    
                <img ref="cover" @load="updateBackground" v-if="currentTrack.album.cover && currentTrack.album.cover.original" :src="$store.getters['instance/absoluteUrl'](currentTrack.album.cover.medium_square_crop)">
    
                <img v-else src="../../assets/audio/default-cover.png">
    
              <div class="middle aligned content">
                <router-link class="small header discrete link track" :to="{name: 'library.tracks.detail', params: {id: currentTrack.id }}">
                  {{ currentTrack.title }}
                </router-link>
                <div class="meta">
                  <router-link class="artist" :to="{name: 'library.artists.detail', params: {id: currentTrack.artist.id }}">
                    {{ currentTrack.artist.name }}
                  </router-link> /
                  <router-link class="album" :to="{name: 'library.albums.detail', params: {id: currentTrack.album.id }}">
                    {{ currentTrack.album.title }}
                  </router-link>
                </div>
                <div class="description">
    
                  <track-favorite-icon
                    v-if="$store.state.auth.authenticated"
    
                    :class="{'inverted': !$store.getters['favorites/isFavorite'](currentTrack.id)}"
    
                    :track="currentTrack"></track-favorite-icon>
                  <track-playlist-icon
                    v-if="$store.state.auth.authenticated"
    
                    :track="currentTrack"></track-playlist-icon>
    
                  <button
                    v-if="$store.state.auth.authenticated"
                    @click="$store.dispatch('moderation/hide', {type: 'artist', target: currentTrack.artist})"
                    :class="['ui', 'really', 'basic', 'circular', 'inverted', 'icon', 'button']"
                    :aria-label="labels.addArtistContentFilter"
                    :title="labels.addArtistContentFilter">
                    <i :class="['eye slash outline', 'basic', 'icon']"></i>
                  </button>
    
          <div class="progress-area" v-if="currentTrack && !errored">
    
            <div class="ui grid">
              <div class="left floated four wide column">
    
                <p class="timer start" @click="setCurrentTime(0)">{{currentTimeFormatted}}</p>
    
              <div v-if="!isLoadingAudio" class="right floated four wide column">
    
                <p class="timer total">{{durationFormatted}}</p>
              </div>
            </div>
    
            <div
              ref="progress"
              :class="['ui', 'small', 'orange', 'inverted', {'indicating': isLoadingAudio}, 'progress']"
              @click="touchProgress">
              <div class="buffer bar" :data-percent="bufferProgress" :style="{ 'width': bufferProgress + '%' }"></div>
    
              <div class="position bar" :data-percent="progress" :style="{ 'width': progress + '%' }"></div>
    
          <div class="ui small warning message" v-if="currentTrack && errored">
            <div class="header">
    
              <translate translate-context="Sidebar/Player/Error message.Title">The track cannot be loaded</translate>
    
            </div>
            <p v-if="hasNext && playing && $store.state.player.errorCount < $store.state.player.maxConsecutiveErrors">
    
              <translate translate-context="Sidebar/Player/Error message.Paragraph">The next track will play automatically in a few seconds…</translate>
    
              <translate translate-context="Sidebar/Player/Error message.Paragraph">You may have a connectivity issue.</translate>
    
          <div class="two wide column controls ui grid">
    
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              :title="labels.previousTrack"
    
              class="two wide column control"
    
              :disabled="emptyQueue">
    
                <i :class="['ui', 'backward step', {'disabled': emptyQueue}, 'icon']"></i>
    
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              :title="labels.play"
    
              :aria-label="labels.play"
              @click.prevent.stop="togglePlay"
    
                <i :class="['ui', 'play', {'disabled': !currentTrack}, 'icon']"></i>
    
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              :title="labels.pause"
    
              :aria-label="labels.pause"
              @click.prevent.stop="togglePlay"
    
                <i :class="['ui', 'pause', {'disabled': !currentTrack}, 'icon']"></i>
    
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              :title="labels.next"
    
                <i :class="['ui', {'disabled': !hasNext}, 'forward step', 'icon']" ></i>
    
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            <div
              class="wide column control volume-control"
              v-on:mouseover="showVolume = true"
              v-on:mouseleave="showVolume = false"
              v-bind:class="{ active : showVolume }">
    
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                :title="labels.unmute"
    
                :aria-label="labels.unmute"
                @click.prevent.stop="unmute">
    
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                :title="labels.mute"
    
                :aria-label="labels.mute"
                @click.prevent.stop="mute">
    
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                :title="labels.mute"
    
                :aria-label="labels.mute"
                @click.prevent.stop="mute">
    
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              <input
                type="range"
                step="0.05"
                min="0"
                max="1"
                v-model="sliderVolume"
                v-if="showVolume" />
    
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            <div class="two wide column control looping" v-if="!showVolume">
    
                :title="labels.loopingDisabled"
                :aria-label="labels.loopingDisabled"
                @click.prevent.stop="$store.commit('player/looping', 1)"
                :disabled="!currentTrack">
    
                <i :class="['ui', {'disabled': !currentTrack}, 'step', 'repeat', 'icon']"></i>
    
                @click.prevent.stop="$store.commit('player/looping', 2)"
    
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                :title="labels.loopingSingle"
    
                  <span class="ui circular tiny orange label">1</span>
                </i>
    
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                :title="labels.loopingWhole"
    
                v-if="looping === 2"
                :disabled="!currentTrack"
    
                @click.prevent.stop="$store.commit('player/looping', 0)">
                <i
    
              :disabled="queue.tracks.length === 0"
    
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              :title="labels.shuffle"
    
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              v-if="!showVolume"
    
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              <div v-if="isShuffling" class="ui inline shuffling inverted tiny active loader"></div>
    
              <i v-else :class="['ui', 'random', {'disabled': queue.tracks.length === 0}, 'icon']" ></i>
    
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            <div class="one wide column" v-if="!showVolume"></div>
    
              :disabled="queue.tracks.length === 0"
    
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              :title="labels.clear"
    
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              v-if="!showVolume"
    
                <i :class="['ui', 'trash', {'disabled': queue.tracks.length === 0}, 'icon']" ></i>
                <i :class="['ui corner inverted', 'list', {'disabled': queue.tracks.length === 0}, 'icon']" ></i>
    
          <GlobalEvents
            @keydown.space.prevent.exact="togglePlay"
    
            @keydown.ctrl.shift.left.prevent.exact="previous"
            @keydown.ctrl.shift.right.prevent.exact="next"
            @keydown.shift.down.prevent.exact="$store.commit('player/incrementVolume', -0.1)"
            @keydown.shift.up.prevent.exact="$store.commit('player/incrementVolume', 0.1)"
            @keydown.right.prevent.exact="seek (5)"
            @keydown.left.prevent.exact="seek (-5)"
            @keydown.shift.right.prevent.exact="seek (30)"
            @keydown.shift.left.prevent.exact="seek (-30)"
            @keydown.m.prevent.exact="toggleMute"
    
            @keydown.l.exact="$store.commit('player/toggleLooping')"
            @keydown.s.exact="shuffle"
            @keydown.f.exact="$store.dispatch('favorites/toggle', currentTrack.id)"
            @keydown.q.exact="clean"
    
    import { mapState, mapGetters, mapActions } from "vuex"
    import GlobalEvents from "@/components/utils/global-events"
    import ColorThief from "@/vendor/color-thief"
    import { Howl } from "howler"
    
    import _ from '@/lodash'
    import url from '@/utils/url'
    import axios from 'axios'
    
    import TrackFavoriteIcon from "@/components/favorites/TrackFavoriteIcon"
    import TrackPlaylistIcon from "@/components/playlists/TrackPlaylistIcon"
    
        TrackFavoriteIcon,
    
      data() {
        let defaultAmbiantColors = [
          [46, 46, 46],
          [46, 46, 46],
          [46, 46, 46],
          [46, 46, 46]
        ]
    
          isShuffling: false,
    
          sliderVolume: this.volume,
    
          defaultAmbiantColors: defaultAmbiantColors,
    
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          showVolume: false,
    
          currentSound: null,
          dummyAudio: null,
          isUpdatingTime: false,
          sourceErrors: 0,
          progressInterval: null,
          maxPreloaded: 3,
          preloadDelay: 15,
          soundsCache: [],
    
          playTimeout: null,
          nextTrackPreloaded: false
    
        this.$store.dispatch('player/updateProgress', 0)
        this.$store.commit('player/playing', false)
        this.$store.commit("player/isLoadingAudio", false)
    
        Howler.unload()  // clear existing cache, if any
    
        this.nextTrackPreloaded = false
    
        // we trigger the watcher explicitely it does not work otherwise
    
        this.sliderVolume = this.volume
    
        // this is needed to unlock audio playing under some browsers,
        // cf https://github.com/goldfire/howler.js#mobilechrome-playback
        // but we never actually load those audio files
        this.dummyAudio = new Howl({
          preload: false,
          autoplay: false,
    
        if (this.currentTrack) {
          this.getSound(this.currentTrack)
        }
    
        this.observeProgress(false)
    
          togglePlay: "player/togglePlay",
          mute: "player/mute",
          unmute: "player/unmute",
          clean: "queue/clean",
    
          toggleMute: "player/toggleMute",
    
        async getTrackData (trackData) {
          let data = null
          if (!trackData.uploads.length || trackData.uploads.length === 0) {
            // we don't have upload informations for this track, we need to fetch it
            await axios.get(`tracks/${trackData.id}/`).then((response) => {
              data = response.data
            }, error => {
              data = null
            })
          } else {
            return trackData
          }
          if (data === null) {
            return
          }
          return data
        },
    
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          let disabled = this.queue.tracks.length === 0
          if (this.isShuffling || disabled) {
    
            return
          }
          let self = this
    
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          let msg = this.$pgettext('Content/Queue/Message', "Queue shuffled!")
    
          this.isShuffling = true
          setTimeout(() => {
    
            self.$store.dispatch("queue/shuffle", () => {
    
              self.isShuffling = false
    
              self.$store.commit("ui/addMessage", {
    
                date: new Date()
              })
            })
          }, 100)
        },
    
          let self = this
    
          this.$store.dispatch("queue/next").then(() => {
            self.$emit("next")
    
          let self = this
    
          this.$store.dispatch("queue/previous").then(() => {
            self.$emit("previous")
    
          time = (e.layerX / target.offsetWidth) * this.duration
    
          this.setCurrentTime(time)
    
          // delete existing canvas, if any
          $('canvas.color-thief').remove()
    
          if (!this.currentTrack.album.cover) {
            this.ambiantColors = this.defaultAmbiantColors
            return
          }
          let image = this.$refs.cover
    
          try {
            this.ambiantColors = ColorThief.prototype.getPalette(image, 4).slice(0, 4)
          } catch (e) {
            console.log('Cannot generate player background from cover image, likely a cross-origin tainted canvas issue')
          }
    
        handleError({ sound, error }) {
          this.$store.commit("player/isLoadingAudio", false)
          this.$store.dispatch("player/trackErrored")
    
        },
        getSound (trackData) {
          let cached = this.getSoundFromCache(trackData)
          if (cached) {
            return cached.sound
          }
          let srcs = this.getSrcs(trackData)
          let self = this
          let sound = new Howl({
            src: srcs.map((s) => { return s.url }),
            format: srcs.map((s) => { return s.type }),
            autoplay: false,
            loop: false,
            html5: true,
            preload: true,
            volume: this.volume,
            onend: function () {
              self.ended()
            },
            onunlock: function () {
    
              if (self.$store.state.player.playing) {
    
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                self.soundId = self.sound.play(self.soundId)
    
              }
            },
            onload: function () {
              let sound = this
              let node = this._sounds[0]._node;
              node.addEventListener('progress', () => {
                if (sound != self.currentSound) {
                  return
                }
                self.updateBuffer(node)
              })
            },
            onplay: function () {
              self.$store.commit('player/isLoadingAudio', false)
              self.$store.commit('player/resetErrorCount')
              self.$store.commit('player/errored', false)
              self.$store.commit('player/duration', this.duration())
            },
            onloaderror: function (sound, error) {
    
              self.removeFromCache(this)
    
              if (this != self.currentSound) {
                return
              }
              console.log('Error while playing:', sound, error)
              self.handleError({sound, error})
            },
          })
          this.addSoundToCache(sound, trackData)
          return sound
        },
        getSrcs: function (trackData) {
          let sources = trackData.uploads.map(u => {
            return {
              type: u.extension,
              url: this.$store.getters['instance/absoluteUrl'](u.listen_url),
            }
          })
          // We always add a transcoded MP3 src at the end
          // because transcoding is expensive, but we want browsers that do
          // not support other codecs to be able to play it :)
          sources.push({
            type: 'mp3',
            url: url.updateQueryString(
              this.$store.getters['instance/absoluteUrl'](trackData.listen_url),
              'to',
              'mp3'
            )
          })
          if (this.$store.state.auth.authenticated) {
            // we need to send the token directly in url
            // so authentication can be checked by the backend
            // because for audio files we cannot use the regular Authentication
            // header
            sources.forEach(e => {
              e.url = url.updateQueryString(e.url, 'jwt', this.$store.state.auth.token)
            })
          }
          return sources
        },
    
        updateBuffer (node) {
          // from https://github.com/goldfire/howler.js/issues/752#issuecomment-372083163
          let range = 0;
          let bf = node.buffered;
          let time = node.currentTime;
          try {
            while(!(bf.start(range) <= time && time <= bf.end(range))) {
              range += 1;
            }
          } catch (IndexSizeError) {
            return
          }
          let loadPercentage
          let start =  bf.start(range)
          let end =  bf.end(range)
          if (range === 0) {
            // easy case, no user-seek
            let loadStartPercentage = start / node.duration;
            let loadEndPercentage = end / node.duration;
            loadPercentage = loadEndPercentage - loadStartPercentage;
          } else {
            let loaded = end - start
            let remainingToLoad = node.duration - start
            // user seeked a specific position in the audio, our progress must be
            // computed based on the remaining portion of the track
            loadPercentage = loaded / remainingToLoad;
          }
          if (loadPercentage * 100 === this.bufferProgress) {
            return
          }
          this.$store.commit('player/bufferProgress', loadPercentage * 100)
        },
        updateProgress: function () {
          this.isUpdatingTime = true
          if (this.currentSound && this.currentSound.state() === 'loaded') {
            let t = this.currentSound.seek()
            let d = this.currentSound.duration()
            this.$store.dispatch('player/updateProgress', t)
            this.updateBuffer(this.currentSound._sounds[0]._node)
            let toPreload = this.$store.state.queue.tracks[this.currentIndex + 1]
    
            if (!this.nextTrackPreloaded && toPreload && !this.getSoundFromCache(toPreload) && (t > this.preloadDelay || d - t < 30)) {
    
              this.getSound(toPreload)
    
        seek (step) {
          if (step > 0) {
            // seek right
            if (this.currentTime + step < this.duration) {
            this.$store.dispatch('player/updateProgress', (this.currentTime + step))
            } else {
            this.next() // parenthesis where missing here
            }
          }
          else {
            // seek left
            let position = Math.max(this.currentTime + step, 0)
            this.$store.dispatch('player/updateProgress', position)
          }
        },
    
        observeProgress: function (enable) {
          let self = this
          if (enable) {
            if (self.progressInterval) {
              clearInterval(self.progressInterval)
            }
            self.progressInterval = setInterval(() => {
              self.updateProgress()
            }, 1000)
          } else {
            clearInterval(self.progressInterval)
          }
        },
        setCurrentTime (t) {
          if (t < 0 | t > this.duration) {
            return
          }
          if (!this.currentSound || !this.currentSound._sounds[0]) {
            return
          }
          if (t === this.currentSound.seek()) {
            return
          }
          if (t === 0) {
            this.updateProgressThrottled.cancel()
          }
          this.currentSound.seek(t)
        },
        ended: function () {
          let onlyTrack = this.$store.state.queue.tracks.length === 1
          if (this.looping === 1 || (onlyTrack && this.looping === 2)) {
            this.currentSound.seek(0)
    
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            this.$store.dispatch('player/updateProgress', 0)
            this.soundId = this.currentSound.play(this.soundId)
    
          } else {
            this.$store.dispatch('player/trackEnded', this.currentTrack)
          }
        },
        getSoundFromCache (trackData) {
          return this.soundsCache.filter((d) => {
            if (d.track.id !== trackData.id) {
              return false
            }
    
            return true
          })[0]
        },
        addSoundToCache (sound, trackData) {
          let data = {
            date: new Date(),
            track: trackData,
            sound: sound
          }
          this.soundsCache.push(data)
          this.checkCache()
        },
        checkCache () {
          let self = this
          let toKeep = []
          _.reverse(this.soundsCache).forEach((e) => {
            if (toKeep.length < self.maxPreloaded) {
              toKeep.push(e)
            } else {
              let src = e.sound._src
              e.sound.unload()
            }
          })
          this.soundsCache = _.reverse(toKeep)
        },
    
        removeFromCache (sound) {
          let toKeep = []
          this.soundsCache.forEach((e) => {
            if (e.sound === sound) {
              e.sound.unload()
            } else {
              toKeep.push(e)
            }
          })
          this.soundsCache = toKeep
        },
    
        async loadSound (newValue, oldValue) {
          let trackData = newValue
          let oldSound = this.currentSound
          if (oldSound && trackData !== oldValue) {
    
            oldSound.stop(this.soundId)
            this.soundId = null
    
          }
          if (!trackData) {
            return
          }
          if (!this.isShuffling && trackData != oldValue) {
            trackData = await this.getTrackData(trackData)
            if (trackData === null) {
              this.handleError({})
            }
            this.currentSound = this.getSound(trackData)
            this.$store.commit('player/isLoadingAudio', true)
            if (this.playing) {
    
              this.soundId = this.currentSound.play()
    
              this.$store.commit('player/errored', false)
    
              this.$store.commit('player/playing', true)
    
              this.observeProgress(true)
            }
          }
    
        ...mapState({
          currentIndex: state => state.queue.currentIndex,
          playing: state => state.player.playing,
    
          isLoadingAudio: state => state.player.isLoadingAudio,
    
          volume: state => state.player.volume,
          looping: state => state.player.looping,
          duration: state => state.player.duration,
    
          bufferProgress: state => state.player.bufferProgress,
    
          currentTime: state => state.player.currentTime,
    
          queue: state => state.queue
        }),
        ...mapGetters({
    
          currentTrack: "queue/currentTrack",
          hasNext: "queue/hasNext",
          emptyQueue: "queue/isEmpty",
          durationFormatted: "player/durationFormatted",
          currentTimeFormatted: "player/currentTimeFormatted",
          progress: "player/progress"
    
        updateProgressThrottled () {
          return _.throttle(this.updateProgress, 250)
        },
    
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          let audioPlayer = this.$pgettext('Sidebar/Player/Hidden text', "Media player")
          let previousTrack = this.$pgettext('Sidebar/Player/Icon.Tooltip', "Previous track")
          let play = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', "Play track")
          let pause = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', "Pause track")
          let next = this.$pgettext('Sidebar/Player/Icon.Tooltip', "Next track")
          let unmute = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', "Unmute")
          let mute = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', "Mute")
    
          let loopingDisabled = this.$pgettext('Sidebar/Player/Icon.Tooltip',
    
            "Looping disabled. Click to switch to single-track looping."
          )
    
          let loopingSingle = this.$pgettext('Sidebar/Player/Icon.Tooltip',
    
            "Looping on a single track. Click to switch to whole queue looping."
          )
    
          let loopingWhole = this.$pgettext('Sidebar/Player/Icon.Tooltip',
    
            "Looping on whole queue. Click to disable looping."
          )
    
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          let shuffle = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', "Shuffle your queue")
          let clear = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', "Clear your queue")
    
          let addArtistContentFilter = this.$pgettext('Sidebar/Player/Icon.Tooltip/Verb', 'Hide content from this artist…')
    
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          return {
    
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            previousTrack,
            play,
            pause,
            next,
            unmute,
            mute,
            loopingDisabled,
            loopingSingle,
            loopingWhole,
            shuffle,
    
            clear,
            addArtistContentFilter,
    
            { orientation: 330, percent: 100, opacity: 0.7 },
            { orientation: 240, percent: 90, opacity: 0.7 },
            { orientation: 150, percent: 80, opacity: 0.7 },
            { orientation: 60, percent: 70, opacity: 0.7 }
    
          let gradients = this.ambiantColors
            .map((e, i) => {
              let [r, g, b] = e
              let conf = indexConf[i]
              return `linear-gradient(${
                conf.orientation
              }deg, rgba(${r}, ${g}, ${b}, ${
                conf.opacity
              }) 10%, rgba(255, 255, 255, 0) ${conf.percent}%)`
            })
            .join(", ")
    
        currentTrack: {
          async handler (newValue, oldValue) {
    
            if (newValue === oldValue) {
              return
            }
    
            this.nextTrackPreloaded = false
    
            clearTimeout(this.playTimeout)
            let self = this
            if (this.currentSound) {
              this.currentSound.pause()
    
            this.$store.commit("player/isLoadingAudio", true)
            this.playTimeout = setTimeout(async () => {
              await self.loadSound(newValue, oldValue)
              if (!newValue || !newValue.album.cover) {
                self.ambiantColors = self.defaultAmbiantColors
              }
            }, 500);
    
          },
          immediate: false
    
          if (this.currentSound) {
            this.currentSound.volume(newValue)
          }
    
        sliderVolume(newValue) {
          this.$store.commit("player/volume", newValue)
    
        },
        playing: async function (newValue) {
          if (this.currentSound) {
            if (newValue === true) {
    
              this.soundId = this.currentSound.play(this.soundId)
    
              this.currentSound.pause(this.soundId)
    
            }
          } else {
            await this.loadSound(this.currentTrack, null)
          }
    
          this.observeProgress(newValue)
        },
        currentTime (newValue) {
          if (!this.isUpdatingTime) {
            this.setCurrentTime(newValue)
          }
          this.isUpdatingTime = false
    
        },
        emptyQueue (newValue) {
          if (newValue) {
            Howler.unload()
          }
    
        }
      }
    }
    </script>
    
    <!-- Add "scoped" attribute to limit CSS to this component only -->
    <style scoped lang="scss">
    .ui.progress {
      margin: 0.5rem 0 1rem;
    }
    .progress {
      cursor: pointer;
      .bar {
        min-width: 0 !important;
      }
    }
    
    .ui.inverted.item > .content > .description {
      color: rgba(255, 255, 255, 0.9) !important;
    }
    
    .ui.item {
      .meta {
        font-size: 90%;
    
    
    .controls .icon.big {
      cursor: pointer;
      font-size: 2em !important;
    }
    
    .controls .icon {
      cursor: pointer;
      vertical-align: middle;
    }
    
    
      font-size: 1.5em;
    }
    .progress-area .actions {
      text-align: center;
    }
    
    .ui.progress:not([data-percent]):not(.indeterminate)
      .bar.position:not(.buffer) {
      background: #ff851b;
    }
    
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      width: 12.5% !important;
    
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        max-width: 70%;
    
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        bottom: 1.1rem;
        left: 25%;
    
        background-color: transparent;
    
      input[type="range"]::-webkit-slider-runnable-track {
    
      input[type="range"]::-webkit-slider-thumb {
    
        background: white;
        cursor: pointer;
        -webkit-appearance: none;
    
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        border-radius: 3px;
        width: 10px;
    
      input[type="range"]::-moz-range-track {
    
        cursor: pointer;
        background: white;
    
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        opacity: 0.3;
    
      input[type="range"]::-moz-focus-outer {
    
        border: 0;
      }
    
      input[type="range"]::-moz-range-thumb {
    
        background: white;
        cursor: pointer;
    
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        border-radius: 3px;
        width: 10px;
    
        cursor: pointer;
        background: transparent;
        border-color: transparent;
        color: transparent;
      }
    
      input[type="range"]::-ms-fill-lower {
    
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        opacity: 0.3;
    
      input[type="range"]::-ms-fill-upper {
    
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        opacity: 0.3;
    
        background: white;
        cursor: pointer;
    
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        border-radius: 3px;
        width: 10px;
    
      input[type="range"]:focus::-ms-fill-lower {
    
      input[type="range"]:focus::-ms-fill-upper {
    
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    }
    
    .active.volume-control {
      width: 60% !important;
    
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    }
    
    .looping.control {
      i {
        position: relative;
      }
      .label {
        position: absolute;
        font-size: 0.7rem;
        bottom: -0.7rem;
        right: -0.7rem;
    
    .shuffling.loader.inline {
      margin: 0;
    }
    
      from {
        transform: translateX(0px);
      }
      to {
        transform: translateX(46px);
      }
    
    }
    
    .indicating.progress {
      overflow: hidden;
    }
    
    .ui.progress .bar {
      transition: none;
    }
    
    .ui.inverted.progress .buffer.bar {
      position: absolute;
    
      background-color: rgba(255, 255, 255, 0.15);
    
    }
    .indicating.progress .bar {
      left: -46px;
      width: 200% !important;
      color: grey;
      background: repeating-linear-gradient(
        -55deg,
        grey 1px,
        grey 10px,
        transparent 10px,
    
      animation-duration: 2s;
      animation-timing-function: linear;
      animation-iteration-count: infinite;