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Verified Commit cb9309c2 authored by Eliot Berriot's avatar Eliot Berriot
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Factorized undo follow

parent d8f86c4f
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......@@ -101,6 +101,20 @@ def get_follow(follow_id, follower, followed):
}
def get_undo(id, actor, object):
return {
'@context': [
'https://www.w3.org/ns/activitystreams',
'https://w3id.org/security/v1',
{}
],
'type': 'Undo',
'id': id + '/undo',
'actor': actor.url,
'object': object,
}
def get_accept_follow(accept_id, accept_actor, follow, follow_actor):
return {
"@context": [
......
......@@ -146,6 +146,23 @@ class SystemActor(object):
system_actor, ac, sender
)
def handle_undo_follow(self, ac, sender):
actor = self.get_actor_instance()
models.Follow.objects.filter(
actor=sender,
target=actor,
).delete()
def handle_undo(self, ac, sender):
if ac['object']['type'] != 'Follow':
return
if ac['object']['actor'] != sender.url:
# not the same actor, permission issue
return
self.handle_undo_follow(ac, sender)
class LibraryActor(SystemActor):
id = 'library'
......@@ -268,39 +285,28 @@ class TestActor(SystemActor):
to=[ac['actor']],
on_behalf_of=test_actor)
def handle_undo(self, ac, sender):
if ac['object']['type'] != 'Follow':
return
if ac['object']['actor'] != sender.url:
# not the same actor, permission issue
return
test_actor = self.get_actor_instance()
models.Follow.objects.filter(
actor=sender,
target=test_actor,
).delete()
def handle_undo_follow(self, ac, sender):
super().handle_undo_follow(ac, sender)
actor = self.get_actor_instance()
# we also unfollow the sender, if possible
try:
follow = models.Follow.objects.get(
target=sender,
actor=test_actor,
actor=actor,
)
except models.Follow.DoesNotExist:
return
undo = {
'@context': serializers.AP_CONTEXT,
'type': 'Undo',
'id': follow.get_federation_url() + '/undo',
'actor': test_actor.url,
'object': serializers.FollowSerializer(follow).data,
}
undo = activity.get_undo(
id=follow.get_federation_url(),
actor=actor,
object=serializers.FollowSerializer(follow).data,
)
follow.delete()
activity.deliver(
undo,
to=[sender.url],
on_behalf_of=test_actor)
on_behalf_of=actor)
SYSTEM_ACTORS = {
'library': LibraryActor(),
......
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